Welcome to update 1.3!
Some time ago, Queen Aceshru herself emerged from the Underworld and unleashed The Curse on what is now the Kingdom of the Waning Moon. Their lands were cast into eternal Night, their people made into mindless undead. Then she and her dragon riders retreated, and there have been few encounters with the denizens of the Cavern Realm since.
Only fools believed that it would stay that way, and now even the most prepared question if their precautions will be enough.
The terrifying Dark Dragons have emerged suddenly from the world below and in unbelievable numbers. In their wake is death, destruction, and the growing concern that the armies of the Cavern Realm are preparing to ascend once more.
This update is packed full of content. Fight the new Dark Dragon in Guild Raids, earn the favor of a new Hero in this month’s Festival, and develop your team to even greater levels of power with new Upgrades and Ranks. Additionally, a slew of balance changes and player requested improvements await!
What's Included?
New!
Achievements
- Earn rewards by completing a variety of goals!
Events
- We visit a new location in the Walled Kingdoms beginning March 28th!
The Dark Dragon
- a new Guild Boss that summons Dragonlings that have a new trait: Life Bond.
Enhanced Features!
- Guild Raids:
- Added more locations and starting layouts
- Added more leaderboard brackets to the season-end rewards
- Increased season-end rewards, especially for position 1
- Daily quests no longer require Guild Raid on days that Guild Raid is not active
- Rank up!
- Heroes can now be ranked up to Gold I
- Dozens of new Upgrades!
Balance Changes
Economy
- Significantly increased the amount of Gold receive by Treasure Beach battles
- Treasure Beach chests now drop Items (Equipment) instead of Upgrades
- Stamina refill costs now start much lower and increase with each purchase up to a maximum of five purchases per day
- Increased the number of Raid Tickets received by the Hero Arena incremental progress chests
- Quests in future Festivals will award more Florets
Campaign
- Increased the daily victory limit of Campaign Boss battles and Elite Campaign battles from 3 to 5
- Chapter 2 – levels 45, 50-55, and 75 are now easier
- Chapter 3 – all levels are now easier
- Elite Chapter1 – all levels are now easier
- Rank Upgrade drop locations have moved around to make room for the new ones
PVP Arena
- Added a third opponent option for players in the Beginner League
- Updated 1 Hero Arena map, and changed the starting layout on 2 others, based on both community feedback and win/loss data.
Items and Upgrades
- Ascending trinkets will now only provide a type usable by the Hero
- Trinkets are now split into two distinct categories: Amulets and Rings
- Each Hero can use only one of the two types
- Heroes that currently have the wrong type equipped will have it automatically unequipped as part of the update
Heroes
- Agnar
- Decreased Health and Armor
- Akio
- Increased Armor
- Aradel
- Increased Armor
- Ardasi
- Increased Damage
- Increased damage dealt by Aura of the Stars
- Bullmon
- Increased Armor
- Cinder
- Increased Health and Armor
- Coryn
- Increased Health and Damage
- Increased max number of spikes summoned by Frost Spikes
- Gibbo & Gobbo
- Increased Damage and Armor
- Grandma Bones
- Decreased Armor
- Hanna
- Increased extra health healed by The More the Merrier
- Harun
- Increased Armor
- Increased health healed by Devour
- Katsume
- Increased Armor
- Naevys
- Increased Armor
- Pari
- Increased Armor
- Pendar
- Increased Damage
- Increased additional damage provided by Power of Cold
- Increased damage dealt by Rain of Ice
- Salvo
- Increased Armor
- Shun
- Increased Armor
- Sir Florianus
- Increased Damage
- Decreased Armor
- Tokon
- Increased damage dealt by Provoking Snap
- Increased shield health provided by Shell Up
- Yasamin
- Take This has been overhauled
- Now triggers at the start of her turn
- Now targets a single adjacent ally (at random)
- Damage bonus now lasts until the end of the battle
- Damage bonus stacks if repeated on the same Hero
- Increased health healed by Rejuvenation
- Take This has been overhauled
- Zefa
- Decreased Health
- Ziyad
- Increased Armor
Several Heroes have have had the scale of their power changed beginning with the new rank of Silver II. Heroes with an increased scale earn a bigger improvement in stats from ranking up than they do in earlier ranks. Heroes with a decreased scale still receive an improvement in stats from ranking up, but not as much as they earned in previous ranks.
- Increased Scale: Ardasi, Areus, Balmur, Boulder, Cinder, Coryn, Gibbo & Gobbo, Harun, Hanna, Monty, Pari, Pendar, Sigrid, Sir Florianus, Taro, Tokon, Yasamin
- Decreased Scale: Agnar, Akio, Aradel, Bullmon, Caradan, Dorga, Gix, Grandma Bones, Katsume, Mivera, Naevys, Nimrul, Sir Matteus, Sunshine, Tawa Rinji, Thana Moh, Timtim, Ziyad
- Unchanged: Salvo, Shun, The Red Rat, Zefa
Bug Fixes
- Fixed various localization issues reported by the community
- Many other smaller balancing fixes and bug fixes